Nonprofit powered World-Building
Nonprofit powered World-Building
Nonprofit powered World-Building
Eutopia© · Educational Technology
Eutopia© · Educational Technology
Eutopia© · Educational Technology
During this project, I collaborated with nonprofit partners and design mentors to create Eutopia, a cross-platform game combining world-building gameplay with AI-driven visuals to promote nonprofit engagement.
Our team conducted interviews with nonprofit leaders and surveyed users to understand barriers in community outreach and engagement. By fostering positive screen-time use and encouraging collaboration, our team addressed Gen Z’s “Hopelessness Epidemic” through innovative game mechanics.
During this project, I collaborated with nonprofit partners and design mentors to create Eutopia, a cross-platform game combining world-building gameplay with AI-driven visuals to promote nonprofit engagement.
Our team conducted interviews with nonprofit leaders and surveyed users to understand barriers in community outreach and engagement. By fostering positive screen-time use and encouraging collaboration, our team addressed Gen Z’s “Hopelessness Epidemic” through innovative game mechanics.
During this project, I collaborated with nonprofit partners and design mentors to create Eutopia, a cross-platform game combining world-building gameplay with AI-driven visuals to promote nonprofit engagement.
Our team conducted interviews with nonprofit leaders and surveyed users to understand barriers in community outreach and engagement. By fostering positive screen-time use and encouraging collaboration, our team addressed Gen Z’s “Hopelessness Epidemic” through innovative game mechanics.
Product Design
Brand Design
UX Strategy
UI Design
Product Design
Brand Design
UX Strategy
UI Design
By the completion of this project, we developed a cross-platform game designed to connect Gen Z with nonprofits, increase digital engagement, and inspire meaningful social change.
The project earned the International Design Award Honorable Mention 2023 for Design for Social Impact and Conceptual Products/Educational Product Design, recognizing its educational and social impact goals.
By the completion of this project, we developed a cross-platform game designed to connect Gen Z with nonprofits, increase digital engagement, and inspire meaningful social change.
The project earned the International Design Award Honorable Mention 2023 for Design for Social Impact and Conceptual Products/Educational Product Design, recognizing its educational and social impact goals.
By the completion of this project, we developed a cross-platform game designed to connect Gen Z with nonprofits, increase digital engagement, and inspire meaningful social change.
The project earned the International Design Award Honorable Mention 2023 for Design for Social Impact and Conceptual Products/Educational Product Design, recognizing its educational and social impact goals.
Through my work on Eutopia, I strengthened my lead multidisciplinary teams across game design, prototyping, and user testing while aligning design with educational and social objectives.
This role also reinforced my presentation skills, as I delivered speculative concepts to mentors and judges.
Team: Garrett Grainger (Physical Prototype), Dawn Lee (Gameplay Prototyping), Tadiwa Barwa (Gameplay Prototyping).
Through my work on Eutopia, I strengthened my lead multidisciplinary teams across game design, prototyping, and user testing while aligning design with educational and social objectives.
This role also reinforced my presentation skills, as I delivered speculative concepts to mentors and judges.
Team: Garrett Grainger (Physical Prototype), Dawn Lee (Gameplay Prototyping), Tadiwa Barwa (Gameplay Prototyping).
Through my work on Eutopia, I strengthened my lead multidisciplinary teams across game design, prototyping, and user testing while aligning design with educational and social objectives.
This role also reinforced my presentation skills, as I delivered speculative concepts to mentors and judges.
Team: Garrett Grainger (Physical Prototype), Dawn Lee (Gameplay Prototyping), Tadiwa Barwa (Gameplay Prototyping).
For detailed process insights, contact me directly.
For detailed process insights, contact me directly.
For detailed process insights, contact me directly.